Mori,回眸,硬光在藍灰牆上投下影子
CHARACTER CONSISTENCY
角 色 一 致 性C H A R A C T E R C O N S I S T E N C Y
V O L . 1 · 2 0 2 6

MORI

Theme & Variations
MORI 主題與變奏 — 6 PLATES — 60″ FILM — ONE CONSTANT: MORI —MORI Theme & Variations — 6 PLATES — 60″ FILM — ONE CONSTANT: MORI —  MORI 主題與變奏 — 6 PLATES — 60″ FILM — ONE CONSTANT: MORI —MORI Theme & Variations — 6 PLATES — 60″ FILM — ONE CONSTANT: MORI — 
Mori,石灰色棚

Contents

目 次C O N T E N T S

One face. Six plates.
Everything else changes.

Mori 不是一張圖,是一個可以重複召喚的人。換衣服、換光、換場景、換角度,臉不換。全書圖版皆為生成影像,非攝影。Mori is not one picture. She is a person who can be summoned again and again. Change the clothes, the light, the place, the angle — the face stays. Every plate in this volume is a generated image, not a photograph.

MORI VOL.1 主題與變奏MORI VOL.1 Theme & Variations 第 一 章 · L O O K B O O KC H A P T E R O N E · L O O K B O O K
第 一 章C H A P T E R O N E
Lookbook
景別與姿勢Distance & posture

A study of identity through distance, posture and composition.

在景別、姿態與構圖之間,探索身份。Identity, explored between distance, posture and composition.

皮衣定裝 · 直視 俯視 · 葉影 仰頭 · 長焦壓縮 定裝測試 走動 · 慢快門 窗邊 · 場景
系列Series
底模Base modelFLUX.2 klein 4B
LoRAmori_v3 r32 · 1.0
取樣器Samplereuler / normal
背景Backdrop
圖 版 索 引 · 景 別 與 姿 勢 · 同 一 張 臉P L A T E I N D E X · D I S T A N C E A N D P O S T U R E · O N E F A C E
01 UPPER BODY
02 CLOSE-UP
03 CLOSE-UP
04 UPPER BODY
05 FULL BODY
06 UPPER BODY
MORI VOL.1 主題與變奏MORI VOL.1 Theme & Variations 第 二 章 · F I L MC H A P T E R T W O · F I L M
第 二 章C H A P T E R T W O
Theme &
Variations
主題與變奏Theme & Variations
長度Length1440 幀 · 60.000″1440 frames · 60.000″
拍子Tempo128 BPM
1 小節1 BAR45 幀 · 1.875″45 frames · 1.875″
畫幅Frame768 × 1344 · 24 fps
段落Parts12 段12 parts
00:33 · 第 六 段 二十七宮格00:33 · PART 6 THE 27-UP GRID自動播放 · 已靜音,點喇叭開聲音Plays automatically · muted, tap the speaker for sound

變化發生在人物之外。The change happens everywhere except her.

服裝、位置、鏡頭與節奏持續改變,而 Mori 保持不變。The clothes, the position, the camera and the tempo keep changing. Mori does not.
影片以六十秒作為尺度,讓同一個身份在不同視覺條件下反覆出現。Sixty seconds is the measure: one identity, made to reappear under one visual condition after another.

00:07 開場快閃
00:07轉場Transitions
00:23 第五段
00:23第 五 段P A R T 5
00:44 終曲
00:44終曲Finale
音 樂M U S I C1 小節 = 45 幀 = 1.875″1 bar = 45 frames = 1.875″

音樂的問題不是生成不出來,而是時間不夠準。The problem with music was never generating it, but generating it on time.

它可以有情緒,也可以有結構。It can carry a mood, and it can carry a structure.
但很難要求它剛好在第幾秒轉折、停下來,或替某一個畫面落點。What it cannot do is turn, stop, or land on a given second for a given shot.

所以不讓音樂決定時間。So the music was not allowed to decide the timing.

先把影片長度和主要切點固定,再用速度與段落去限制生成範圍,最後把音樂重新剪回畫面的節奏裡。Fix the length of the film and its main cuts first, narrow what can be generated with tempo and section structure, then cut the music back into the rhythm of the image.

當生成無法精準對齊,就先把它能移動的範圍縮小。When generation cannot align precisely, first narrow the range it is free to move in.

開場 四Opening 4轉場 五Transitions 5第 五 段 八Part 5 8非站姿 五Off-stance 5終曲 八Finale 8字卡 二Title 2
MORI VOL.1 主題與變奏MORI VOL.1 Theme & Variations 第 三 章 · M E T H O DC H A P T E R T H R E E · M E T H O D
第 三 章C H A P T E R T H R E E
Method
形成札記Notes on how she was made
N°01 · 生 長N°01 · G R O W T H胸 像 → 全 身B U S T  →  F U L L B O D Y
原型,只到胸口,手臂舉起被頭髮遮住
原 始O R I G I N
原型。只到胸口,手臂舉起,被頭髮遮住。The original. Chest up only, arms raised and hidden in her hair.
擴出的上半身,手臂放下來,畫面長到大腿
原 型 到 此T H E O R I G I N A L E N D S H E R E
上 半 身T O R S O
手臂放了下來,畫面長到大腿。虛線以下,原型沒有給過。The arms have come down and the frame now reaches the thigh. Below the dashed line, the original gave nothing.
Blender 全身白模,站姿
白 模M A N N E Q U I N
白模。腿、腳、重心從這裡來——她要站成什麼樣,先在這裡擺好。The mannequin. Legs, feet and weight come from here — how she stands is decided here first.
定稿的全身
定 稿F I N A L
定稿。站姿完整。The final. A complete standing figure.

從既有的身體,From the body that already exists,
拼合出尚未被看見的部分。assemble the part that has not been seen.

沒有腿的位置,模型自然不會長出腿。解決它的不是再換一句 prompt,而是換一種方式:保留她已經存在的部分,再補上還不存在的部分。With no room for legs, the model was never going to grow any. What solved it was not another prompt but another method: keep the part of her that already exists, then add the part that does not.

N°02 · 比 例N°02 · P R O P O R T I O Nk = 1.14
拉長前的全身
原 始O R I G I N
拉長前。白模給的體型偏男性,腿又粗又短。Before stretching. The mannequin's build reads male: the legs are thick and short.
髖線以下拉長 1.08 倍
拉 長 1.08× 1.08
髖線以上完全不動,只把腿拉長。Nothing above the hip line moves. Only the legs are stretched.
髖線以下拉長 1.14 倍,採用的版本
拉 長 1.14× 1.14
採用的倍率。The ratio that was kept.

比例不是靠 prompt 拉出來的。Proportion is not something a prompt can stretch.

當參考圖無法改變比例,就直接改變形變本身。When the reference cannot change the proportion, change the deformation itself.

N°03 · 肢 體N°03 · L I M B S手H A N D S
原圖的雙手,兩隻都沒有拇指
原 圖B E F O R E
兩隻手都沒有拇指,皮膚平滑得像蠟。Neither hand has a thumb, and the skin is as smooth as wax.
SAM 3D Body 重建的手部網格,已對位到照片座標
結構參考S T R U C T U R E
SAM 3D Body 重建的手,對位之後疊回照片座標。Hands rebuilt with SAM 3D Body, then aligned back into the photograph's own coordinates.
有結構參考之後重畫的手,拇指出現
給 了 結 構A F T E R
拇指出現了,膚色一次就對。The thumbs appeared, and the skin tone was right the first time.

修不好的地方,缺的不是更好的描述。Where a repair keeps failing, what is missing is not a better description.

先把結構定下來,肢體才有了可以遵循的形狀。Fix the structure first, and the limb finally has a shape to follow.

角度、姿勢、比例,都可以被重新指定。Angle, pose and proportion all become things that can be specified again.

N°04 · 走 位N°04 · B L O C K I N GB L E N D E R  白 模 → 成 品B L E N D E R  P R E V I S  →  F I N A L
左為 Blender 白模的環繞運鏡,右為成品 00:54,兩邊同步播放(動圖)
白模 orbit → 成品 00:54Previs orbit → Final 00:54
左為 Blender 白模的分開走位,右為成品 00:40,兩邊同步播放(動圖)
白模 apart → 成品 00:40Previs apart → Final 00:40

兩個以上的她同時出現,prompt 很難說清楚誰該站在哪裡。Once more than one of her is in frame, a prompt cannot say clearly who should stand where.

先用 Blender 排好位置與運鏡,再交給影片模型。Block the positions and the camera move in Blender first, then hand it to the video model.

不需要真的走路,只要知道誰在什麼時候出現、往哪裡去。It does not need to walk properly. It only has to say who appears when, and which way they go.

N°05 · L o R A嘴 型 · 打 標M O U T H · C A P T I O N S
修正版跑出來的圖,指令寫嘴微張,嘴就微張
lips slightly parted
同一個指令只把嘴那個詞改成閉上,嘴就閉上
lips closed · 同一句話,只換這一個詞lips closed · same sentence, one word changed

第一版:臉留下來了,嘴也一起被記住了。First pass: the face carried over, and so did the mouth.

身份很穩定。Identity was stable.
服裝、取景、表情和嘴型也跟著固定下來。Wardrobe, framing, expression and mouth settled into place with it.

最明顯的是嘴——她總是微微張著。The mouth was the most obvious: always slightly parted.
直接要求閉嘴沒有用,畫面反而會被一起推動。Asking it to close did nothing; it moved the whole frame instead.

修正版:先讓資料裡真的存在另一種嘴型。Second pass: first make the other mouth actually exist in the data.

補進閉嘴的樣本,再把每張圖的嘴型寫進標註。Add closed-mouth samples, then write the mouth into every caption.

有了張嘴與閉嘴的對照,嘴才重新變成可以指定的東西。With open and closed to compare, the mouth became something you can ask for again.

沒有被分開標註的差異,最後都會被模型當成角色本身。Any difference the captions never separate ends up read as the character itself.

MORI VOL.1 主題與變奏MORI VOL.1 Theme & Variations 版 權 · C O L O P H O NC O L O P H O N
版 權C O L O P H O N
Colophon
關於我 · 製作說明About & credits
LIN
G E N E R A T I V E A I A R T I S T

Turning visual ideas into generative workflows.

[email protected] @frameboundart
製 作C R E D I T S
生成Generation
FLUX.2 klein 4B · LoRA mori_v3_r32(自訓) · Qwen-Image 2512 · Z-Image Turbo (self-trained) · Qwen-Image 2512 · Z-Image Turbo
影片Film
MiniMax H3
音樂Music
ACE-Step 1.5
姿勢與結構Posing & structure
Blender · SAM 3D Body · FLUX.2 klein 4B · ControlNet
放大Upscale
SeedVR2
執行環境Runtime
ComfyUI · RunningHub

全書圖版與短片皆為生成影像,非攝影。Every plate and the film are generated images, not photographs.MORI 為原創虛擬角色MORI is an original virtual character,不對應任何真實人物。, and corresponds to no real person.